Montreal and the East Coast’s largest full performance motion capture studio, fully acoustically controlled, combined with our powerhouse internal motion capture animation postproduction pipeline, ensures you get only the very best results.
We capture in unparalleled quality with 56 Optitrack Prime 41 cameras, all operated by seasoned industry professionals. Our Montreal based motion capture studio is equipped with modern production facilities and a permanent stunt structure. Our capture volume measures 16m x 9m x 7m. We excel in all aspects of full performance capture: facial capture, finger capture, full body capture. Thanks to our soundproofed location, 85% of audio assets recorded during a shoot are integrated directly into the video game, for a final high-quality audio recording. Game On provides an all inclusive package: casting performers, work permits, prop creation as well as hotel bookings and transportation to and from the mocap shoot. Our detail-oriented team will take care of anything you need.
“The time spent at Game On was great! The warm welcoming, the care about our wellbeing and the work execution made us spend one of the nicest days. Thanks to the whole team and see you soon.”Alex Drouin Animation Director at Panache Digital Games
- Body capture
- Finger capture
- Audio capture
- Helmet cam facial capture
- Animal capture
- Green screen shooting
- Mobile shooting
- Outside shooting
- Permanent stunt trusses
- Video reference cameras
- Database casting (actors and stunt performers)
- Live casting (actors and stunt performers)
- Talent booking & management
- Union signatory (SAG/AFTRA, ACTRA, UDA)
- Talent direction
- Stunt coordination
- Stunt rigging
- Medic supervision
- Rig preparation
- Rig validation
- Shotlist preparation
- Real-time streaming
- Custom in-house props building
- Blue guns
- Innovation and R & D
- Pipeline optimization
“We minimize the technological challenges of motion capture so that you can focus on the true resource; the performer.”Jérémy Meunier, Mocap Supervisor
Performers booked in the last year.
Motion capture data postproduction
We do it all internally. We offer flexible mocap postproduction pipelines suitable for productions with a high volume of animations and built to maintain the dynamics of the original captured movement. We optimize productivity with our advanced knowledge of biomechanics. We track and clean motion capture animations with Blade and use Blade and Ikinema for solving. Our 3D rig preparation results in the best translation from capture to the final product. All this in one internal pipeline.
- Marker tracking/editing
- Functional retargeting
- Polish animation (motion editing)
- Finger animation
- Ikinema solving
Number of export formats Game On supports: fbx, c3d, ma, mb, max, bip, hdf, etc.
Our motion capture previs and virtual camera pipeline offer you extraordinary benefits during and after the shoot day. Previs allows you to create your cinematics faster and with more detail. Game On has a streamlined workflow that camera operators and directors love to work with as it allows them to focus on the image with no waiting time between takes. We also shoot on green screen, with our large motion capture and virtual cinematography studio, we are able to accommodate even the most ambitious shoots combining 3D mocap data with live action shoots.
- Mocap previz
- Mocap techviz
- Virtual Camera
- Green screen shooting
- Mobile shooting
“We go the extra distance in supporting the client by taking care of all of their needs in a unique all-inclusive package. For instance, any specific prop or set that isn’t already part of our extensive portfolio we will build in our shop.”Josianne Gagné, Shoot Manager
Frequently asked questions
How quickly can you organize a mocap shoot?
5 business days gives us time to put together a well planned shoot.
Is the pool of actors large enough in Canada?
Absolutely. We are signatories with the major performer unions, ACTRA and SAG-AFTRA, so we can cast from anywhere across Canada or the US.