Reporting to the technical lead, the technical animator will support multiple ongoing projects. The candidate is strong at multitasking, can manage priorities of different concurrent projects and is solution oriented.
- Works daily with proprietary pipelines to build scenes for animators (includes body tracking, data solving, integration, etc.)
- Body retargeting
- Scene exports
- Any tasks related to technical animation
- 2+ years’ experience in gaming, VFX, or similar development environment
- Experience with Maya, Motion Builder (required)
- Experience with Animation (required)
- Experience with Rigging (preferred)
- Shotgun, Perforce, 3Ds Max (preferred)
- Team player and able to work independently with minimal supervision
- Eye for detail, initiative, and excellent organizational skills
This role may also lead to task related to motion capture shoot.
Training will be provided for in-house pipelines and tools.Apply