"I think with VR getting there, most developers are discovering that audio was a bigger part of their project than they thought."
Game On Audio exec says new tech could have a huge impact on a long-overlooked aspect of game development
Much of the buzz around virtual reality revolves around the way it lets users see new worlds, but the technology’s going to change the way people hear them, as well. Speaking with GamesIndustry.biz recently, Game On Audio CEO Sam Girardin and executive producer Jean-Christophe Verbert said the rise of VR could be a boom for audio professionals in the game industry.
“I think with VR getting there, most developers are discovering that audio was a bigger part of their project than they thought,” Girardin said. “For any medium, audio’s always been underestimated, or under-scoped. But it’s really part of the experience. If you look at the abilities of the platforms we have today, it’s been exploding, but the mindset across the industry hasn’t changed a lot.
“For us, we’re going to use that opportunity to raise the bar and push it further. Not because of the creativity or technicality of what we do, but the fact is it’s so much easier to point out to producers, developers, programmers–whoever is in the chain–something like, ‘This part is missing X amount of game objects, or there’s no ambiance over there, or we don’t believe that scene because you’re missing audio.”
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“Because the immersion is so important in VR, of course it’s totally tied with audio, and if there’s something wrong in the audio in the VR experience, the spectator will also know right away. They’ll actually get right out of the experience, so it’s very, very important.”Jean-Christophe Verbert Executive Producer at Game On